![]() Like this, when working in 3D: Rigidbody.AddForce(Vector3 force) This works by applying force to a Rigidbody component, using the Add Force method. The basic method of jumping in Unity involves applying an amount of force to an object to move it into the air using physics. How to jump using a Kinematic Rigidbodyįor a general overview of how to jump in Unity, try my video, or continue to the full article below. ![]()
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